The SoundGlove II: Using sEMG Data for Intuitive Audio and Video Affecting in Real Time

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“The SoundGove II is a real time system for generating and affecting music and visuals through surface electromyograph (sEMG) muscular electrical activity sensing. The system is at public display September 30th – December 18th at the Museum of Contempoary Art in Roskilde, Denmark. The system’s aim, aesthetics and functionality is outlined, it is put into perspective of related work, and user response and possibilities for further development and other usages is discussed.”

In Proceedings of The Third Annual Conference in Computer Game Design and Technology. November 8-9 2005, Liverpool, UK.

My main areas of research is advanced music composition, real-time music technology and music cognition. I am particularly interested in the relationship between core emotions and score notation and performance features, as well as novel methods for generative real-time performance that are founded in non-expert music cognition.

Some years ago I was involved in the Nordic SUM project – Systematic Understanding of Music – and a large part of the project concerned the implementation into computer code of concepts from probabilistic melody generation for real-time performance.

This work has since found its way into several commercial releases and is today a constant presence in my live laptop performances, either in duo or small group formats with a variety of instrumentalists or as a solo performer.